Halimath Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. His long brown hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: While he acts the brute, he is far gentler than he would appear. He is a great chef.
History: Sold as a small child to a brothel owner, Halimath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Gifted, Athletic. Bonds: Attractive, Mentor. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp. Pink pearl (50 gp).
Cairn Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His dark red hair is unkempt and raggedy. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Shipwright soon after.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Shipwright
Voice: Indian accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: Tourmaline (110 gp). 3 Holy water.
Bathin Trust, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of strength around his neck, and a quarterstaff on his belt. His hair is chestnut, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His tongue was cut out and he uses sign language. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Bathin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting, Gifted. Flaws: Insomniac, Disease. Bonds: Attractive. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Dagger On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His yellow fur is lengthy and is close to two feet long. He has gleaming, smiling hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born to a Mayor, his father struggled to pay the bills. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Justice, Gifted. Bonds: Enemies, Poor. Occupation: Dilettante
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Orianna Anguish, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'5" when asserting herself. Her chestnut hair is lengthy. Her gold eyes dart from person to person to random spaces in the air.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a ruthless business woman, a trait she acquired from her father.
History: Born in the north to a Fisher, Orianna learned a great deal about her father's area of expertise. Cursed with unlife at a very young age, Orianna has worked very hard to control her curse. She now owns her own business.
Motivation: Further expansion of business.
Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: Attractive, Job. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Draconic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 60 gp. Red spinel (120 gp).
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