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Advanced [show]


Werydd Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her red hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She is the product a well kept family trust fund and as such has never really known need. Her family was turned out during the war. She and her family wandered east to less war torn lands. She now mingles about in high society.

Motivation: Several ex partners dislike her way of doing things and want revenge; and money/treasure

Ideals: Philantrophist. Flaws: Impulsive, PTSD. Bonds: Rich, Enemies. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Werydd Eversharp, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)9 (-1) 10 (+0)11 (+0)
Skills Investigation +1, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 360 gp.


Social Check DCs


Gerard Byron, Male Human [Permalink]

Personal [hide]

Description: This western man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His clothes are grease stained in places. He wears his black hair up in a very large beehive style do. His hazel eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Poor, Immigrant. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Gerard Byron, Male Human Adept 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 90 gp. 1 Masterwork manacles.


Social Check DCs


Andram Chance, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. His black hair is knotted and matted. This gold eyed northerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Andram has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Religious, Poor. Occupation: Soapmaker

Voice: Sensual and smooth

Attributes [hide]

Andram Chance, Male Tiefling Sorcerer 1
Medium (6'9") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 sp. Red spinel (160 gp). 3 Tanglefoot bags.


Social Check DCs


Hethress Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. Her blue crest is unkempt and raggedy. She wears an eyepatch.

Personality: Hethress hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a poor family in the city she treasured whatever gifts she got. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Hethress Grrrmmballhyst, Female Dragonborn Fighter 3
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 700 sp.


Social Check DCs


Pyra Haunted, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a clover on it. Her dark red hair is thinning but still full. Her eyes are likewise black.

Personality: She is fixated on the number 65. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She receives visions of the future at random moments

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She is untrained/undisciplined, which makes her dangerous.

Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Religious, Enemies. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Pyra Haunted, Female Tiefling Paladin 1
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs

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