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Advanced [show]


Oriel Langston, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She is typically in her Sculptor uniform. She has a hunchback. With bright silver hair. Her eyes are amber and beady.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She comes from a rich western family. She moved from fad to fad and when she turned 15 she discovered painting. She now mingles about in high society.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Oriel Langston, Female Human Warlock 1
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)18 (+4) 15 (+2)17 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 12
Languages Common, Auran, Orc, Infernal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14210000000

Possessions: 3000 cp.


Social Check DCs


Adrie Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She is wearing a long, tan cloak. She carries with her a set of quarterstaffs on her belt, each one with a jet on the hilt. Her head has been shaved. She has several tiny jet earrings on each ear.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adrie took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's repulsed by the PC; and money/treasure

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Adrie Arnuanna, Female Elf Aristocrat 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)15 (+2) 12 (+1)13 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Euphemia Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a faded coat and loose pants complete with Stetson hat. She has a penchant for wearing a ring with an oversized amber on her left hand. Her white hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Euphemia was born in the west. At a young age she loved to build and create. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Euphemia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has money and likes to spend it.

Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Euphemia Strongbones, Female Halfling Adept 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 sp.


Social Check DCs


Paymon Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and brown. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Paymon grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.

Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Masseuse

Voice: Middle-eastern accent

Attributes [hide]

Paymon Carrion, Male Tiefling Paladin 2
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 11 (+0)20 (+5)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1600 sp. 1 Masterwork Common Melee.


Social Check DCs


Marigold Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white coat over a brown low-cut shirt, and a deerstalker hat upon her head. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her red hair in a flapper bob. Her eyes are hazel and beady.

Personality: She is almost excessively polite to everyone, even when angry. Around other people she will do her best to conceal her emotions and appear jolly.

History: Marigold was born the youngest of three triplets. Marigold liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Doesn't want to be a Hunter and was forced into it by her family; and money/treasure

Flaws: Ugly, Shy. Bonds: Family, Nature, Rich. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Marigold Sunmeadow, Female Halfling Fighter 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)18 (+4) 11 (+0)14 (+2)
Skills Animal Handling +2, Investigation +6
Senses Passive Perception 10
Languages Common, Halfling, Giant, Ignan, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp. Amethyst (110 gp). 2 Tanglefoot bags.


Social Check DCs

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