Dazzazn Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. He has moderate length gold crest. His fair skin shows little sign of his aristocratic breeding.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his brother to traveling adventurers.
Ideals: Athletic, Extrovert. Bonds: Attractive, Family, Nature. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Ernest Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is braided into rings. He wears a mask on his face.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy
Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Shoemaker
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 20 gp.
Beatrice Marlee, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears tight fighting clothing, which leaves very little to the imagination. She wears her black hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food she seems plenty friendly. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Cook hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion; and her relatives are trying to arrange a marriage
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Family, Poor. Occupation: Cook
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp. Large well-done wool tapestry (200 gp). 1 Banded mail.
Verna Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: 2'9" and muscular, this western woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are hazel.
Personality: A skeptical and narcissistic woman, Verna's first love is herself. Her second love is also herself. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When she was but 7 years old her parents immigrated from the west. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and nothing but the best is good enough for her
Ideals: Athletic, Impeccable. Bonds: Rich, Immigrant. Occupation: Tanner
Voice: Voice breaks
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20 pp.
Shanairla Selevarun, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. She has brown hair. Her brown eyes are slightly larger than normal.
Personality: Shanairla is depressed about a lot of things. She tends to be a nihilist. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Farmer arts, while her father instructed her in etiquette, music and courtly manner. After coming to the age of reason, Shanairla took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist, Gifted. Flaws: Depressed. Bonds: Rich. Occupation: Farmer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
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