Windy Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she dresses in pastel turtlenecks beneath a blue coat with grey slacks. She wears a broad hat to cover her moderate length gray fur. This copper eyed southerner is not easily forgotten.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Windy abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has set out to sabotage the competition.
Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help
Ideals: Passionate. Flaws: Antagonistic. Bonds: Adventurer, Job, Criminal record. Occupation: Sage
Voice: Stutters
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 160 gp.
Kellen Reese, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His feathered hat is riddled with cuts and holes. His brown eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of northern immigrants he idolized his mother. He has had some formal dancing training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Opinionated, Artistic. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Ignan, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Anne Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longbow, just in case. Her red hair is unkempt and raggedy. She wears large thick round spectacles.
Personality: She is a hateful person. She taunts others and blames them for her problems. She also hits on women, regardless of circumstances.
History: She was born several months after her father was called into army service. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. She hasn't told them the truth, but wants to settle down with them.
Motivation: She wants nothing more than to rejoin the army; and to settle down with her crush
Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush, Military. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp.
Skirt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he very much looks the part of a Crown-heir. His white fur, when down, is lengthy. His fierce copper eyes like to dwell on things.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has all his life been fascinated with painting.
History: He got into the Crown-heir business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and wants to open a new tavern
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Job, Family. Occupation: Crown-heir
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 500 gp. 1 Disguise kit. 1 Small steel mirror.
Diggory Upton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is renowned for his bright brown suits and hats, and his gloved hand is found clutching a sai. His silver hair is knotted and matted. His brown eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Diggory was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has a crush on the local adventurer
Flaws: Depressed. Bonds: Family, Adventurer, Criminal record, Has a crush. Occupation: Bellfounder
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
