Pelt Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is lavender and very short. His eyes are yellow.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Pelt was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Armorer like his mother before him.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and to be a map maker again
Flaws: Selfish. Bonds: Attractive, Rich, Job. Occupation: Armorer
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 6000 sp. 1 Half-Plate. 1 Masterwork Light steel shield.
Falkrunn Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is always cut to a buzz. Her eyes are amber and she is always smoking a pipe.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is an amazing painter.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to be a sellsword again
Ideals: Disciplined, Gifted. Flaws: PTSD. Bonds: Job, Criminal record. Occupation: Bounty Hunter
Voice: Raspy
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: Moss agate (7 gp). 1 Banded mail.
Cumpen Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing right arm. She usually wears her tan robe and has her scythe always slung over her shoulder. Her hair is brown and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Cumpen was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Many gnolls want her driven away; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Flaws: Insane, Secretive. Bonds: Enemies, Religious. Occupation: Body Guard
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Cimer Rage, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise gold.
Personality: He has always had a great fascination with Human culture. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Cimer was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Laborer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Flaws: Racist. Bonds: Poor, Job. Occupation: Navigator
Voice: Russian accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp. Chrysoprase (80 gp).
Kite Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears dark leathers with embroidery. Her gray fur is thinning but still full. She has gleaming, smiling copper eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. A true patriot, Kite would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: From birth she was tutored by a cruel and relentless mentor. Kite was born on a far southern forest where she grew up under the tutelage of her father, an expert Assassin. She is searching for what she claims is her rightful reward.
Motivation: She wants nothing more than to rejoin the army; and to protect her home
Flaws: Ugly, Selfish. Bonds: Military, Mentor, Immigrant. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 15
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
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