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NPC Generator

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Advanced [show]


Grai Snowdon, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing a tight black one piece outfit complete with pants, hood, and a cape and is in decent physical shape. Her hair, while still mostly red, has prominent grey streaks. She wears a mask on her face.

Personality: Calm and collected, she is a well trained Fletcher. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fletcher. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Bonds: Job, Immigrant, Criminal record. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Grai Snowdon, Female Half-Orc Bard 2
Medium (4'11") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)9 (-1) 14 (+2)8 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp. Jasper (60 gp).


Social Check DCs


Brakka Barton, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she is generally shirtless and showing off her tattooed chest, and is pretty ugly. Her black hair is still thick. She is baby faced.

Personality: Confrontational and typically high on some drug or another. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Brakka hails from a village terrorized by drow. Over the years she perfected her riding and shooting skills. She got away from her former life and has fallen to alcoholism.

Motivation: To unite with her brother; and several ex partners dislike her way of doing things and want revenge

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Enemies, Nature, Family. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Brakka Barton, Female Half-Orc Rogue 2
Medium (5'0") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 8 (-1)9 (-1)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anne Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is auburn and curly. Her eyes, though not visible through her cowl, are gray.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has never given up on her painting dream.

Motivation: Half-Orc compassion; and doesn't want to be a detective and was forced into it by her family

Ideals: Artistic. Flaws: Racist. Bonds: Rich, Family, Slave, Job. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anne Hogcollar, Female Halfling Sorcerer 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 13 (+1)18 (+4)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 pp.


Social Check DCs


Mardnab Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this eastern woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is matted, messy, and big. Her green eyes have a joyful gleam in them most of the time.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Mardnab was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Dyer they were divorced and she won custody of their son. She worked as a Brewer, and she later adopted a second son.

Motivation: Doesn't want to be a Brewer and was forced into it by her family; and her relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Family. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Mardnab Wildwander, Female Gnome Monk 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)11 (+0) 8 (-1)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Brown-green garnet (60 gp). Zircon (30 gp).


Social Check DCs


Dadalan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has done his best to style his green crest to look like a famous performer. His half smiles and gold eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Dadalan was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy.

Ideals: Joker, Entrepeneur. Bonds: Rich, Attractive, In love. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Dadalan Daardendrian, Male Dragonborn Cleric 3
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)17 (+3) 8 (-1)16 (+3)
Skills Deception +5, Religion +5
Senses Passive Perception 9
Languages Common, Auran, Orc, Halfling
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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