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NPC Generator

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Advanced [show]


Erky Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is cut close to his head. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Since then, he has sought to make the best of life.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Optimist, Entrepeneur, Gifted. Bonds: Attractive, Criminal record. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Erky Humplebumple, Male Gnome Cleric 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 19 (+4)12 (+1) 13 (+1)17 (+3)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Cory Barney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely brown suit with tan socks and a vest with buckled shoes. He wears his hair in dreadlocks. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: He was born in the north, but his parents moved at a very young age to the east. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He left for the north, certain he would find work there.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Optimist, Persistence. Bonds: Attractive, Immigrant, Debt. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Barney, Male Human Warrior 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)15 (+2) 9 (-1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Celestial, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Orsik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy blonde hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Orsik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable, Logical. Bonds: Rich, Military, Criminal record. Occupation: Sellsword

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Orsik Torunn, Male Dwarf Expert 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nim Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many brown ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a auburn handlebar mustache and slicked back auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Nim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. In his 11th year, his parents were killed by a brigands raid, leaving Nim alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against brigands; and many brigands want him driven away

Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Enemies. Occupation: Scribe

Voice: Loud with bravado

Attributes [hide]

Nim Aloro, Male Elf Adept 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)17 (+3) 8 (-1)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Auran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Hecat Heal, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an entirely black suit with brown socks and a vest with buckled shoes. She is physically well-built. Her silver hair is still thick. Her eyes are likewise black. Her teeth are white and perfect.

Personality: She is happy with her job as a Gardener. She turns her eye from what people do, preferring to live and let live. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born in the west. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has achieved small success as a Gardener.

Motivation: To unite with her sister.

Ideals: Logical. Bonds: Attractive, Job, Immigrant, Family. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Hecat Heal, Female Tiefling Druid 1
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 13 (+1)18 (+4)
Skills Investigation +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp.


Social Check DCs

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