Melech Flair, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears black cloth garments or leather armor. He wears a colorful flower in his purple hair. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Mercenary.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Gifted. Bonds: Attractive, Religious, Enemies, Job. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp. Blue quartz (9 gp).
Thrak Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple white robe with grey stripes complete with hood. His hair is blonde and curly. His eyes are likewise amber. His teeth are white and perfect.
Personality: Calm and collected, he is a well trained Scribe. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Antagonistic, Shy. Bonds: Attractive, Job, Family. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. Violet garnet (200 gp). 1 Banded mail.
Baggi Van Es, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is physically well-built. Her blonde hair is heavily combed to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Baggi hails from a village terrorized by dire rats. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Baggi was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: A deep hatred of dire rats; and someone believes her a fraud
Ideals: Fighting. Flaws: Emotional, Impulsive. Bonds: Poor, Enemies. Occupation: Marshal
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp.
Azza Conviction, Female Tiefling [Permalink]
Personal [hide]
Description: She is typically in her Adventurer uniform. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her silver hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is overprotective of those who hire her services. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in the south to a Adventurer, Azza learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She became a Adventurer soon after.
Motivation: To protect her home; and she is unsatisfied with her job
Flaws: Insane. Bonds: Job, Attractive, Guardian. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Vlorn Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries greatswords. His hair is short and white. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His mother raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He desires power and/or immortality; and to settle down with his crush
Ideals: Fighting. Bonds: Nature, Adventurer, Slave, Has a crush. Occupation: Server
Voice: Uses sign language
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp. 4 Tanglefoot bags.
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