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Advanced [show]


Igden Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. His skin is fair and his fingers are delicate and long. He has dyed his greying white hair a little too much giving a sharp white color. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Igden is depressed about a lot of things. He tends to be a nihilist. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. Igden abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Adventurer, In love. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Igden Raulnor, Male Gnome Aristocrat 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 140 gp. An abacus with copper, silver and gold markers (120 gp).


Social Check DCs


Sweet In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a pastel tunic with black highlights, and long green pants that bunch up around her shoes. Her cinnamon fur is unkempt and raggedy. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: Sweet hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Sweet took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Immigrant. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Sweet In the Morning, Female Tabaxi Wizard 2
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 150 gp.


Social Check DCs


Borun Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has dyed his greying black hair a little too much giving a sharp black color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Detective, Borun learned a great deal about his father's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Detective soon after.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Athletic. Flaws: Ugly. Bonds: Nature, Adventurer, Job. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Borun Wildcloak, Male Halfling Paladin 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2000 cp.


Social Check DCs


Ratak Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. His brown hair is thinning but still full. He wears an eyepatch.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a minor phobia of water and hates getting wet.

History: When he was but 8 years old his parents immigrated from the west. After coming to the age of reason, Ratak took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Passionate, Gifted. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Ratak Kelsey, Male Half-Orc Fighter 2
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 370 gp.


Social Check DCs


Arjhan Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his sword ready. His green crest is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Arjhan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Barrister

Voice: Old thin voice

Attributes [hide]

Arjhan Imbixtellrhyst, Male Dragonborn Expert 2
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)17 (+3) 12 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 230 gp.


Social Check DCs

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