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Advanced [show]


Emerald Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely brown suit with white socks and a vest with buckled shoes. His cinnamon fur is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can't help but pocket interesting objects he comes across

History: Emerald hails from a village terrorized by orcs. He helped his mother out around the business and became quite the natural. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: He wants revenge against orcs; and he feels that his past leaves him morally obligated to help

Ideals: Passionate. Flaws: Ugly. Bonds: Criminal record, Enemies, Job. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Emerald Of Winter, Male Tabaxi Cleric 2
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)15 (+2) 10 (+0)17 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 sp.


Social Check DCs


Dûsh Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With bright silver hair and a scraggly beard. He wears large thick round spectacles.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.

History: He was raised by priests from a young age. A gifted student he started as a Priest, but he got bored and became a Barkeep. He became a Barkeep soon after.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Professionalism. Bonds: Job, Religious, Mentor, Adventurer. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Dûsh Fidget, Male Half-Orc Commoner 2
Medium (6'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Auran
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Hagren Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man dresses well, wearing black shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. He has dyed his greying black hair a little too much giving a sharp black color. He has green eyes and a black hat with a tan feather.

Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.

History: Hagren was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Hagren was born on a far southern desert where he grew up under the tutelage of his mother, an expert Crown-heir. He left for the south, certain he would find work there.

Motivation: He feels threatened by others.

Flaws: Shy, Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Hagren Huckabee, Male Half-Orc Druid 1
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 12 (+1)15 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 gp.


Social Check DCs


Shifting Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 6'0". She wears dark leathers with embroidery. Her lavender fur is long and unkept. Her eyes are green and catlike.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She struck the Glassblower job and began her own company from there.

Motivation: Her relatives are trying to arrange a marriage.

Flaws: Ugly, Mundane. Bonds: Family, Rich, Job. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Shifting Of Claws, Female Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Delebean Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly black, has prominent grey streaks. His gray eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with his god.

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Delebean took refuge in the large cave and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Mentor, Nature. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Delebean Gummen, Male Gnome Aristocrat 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: White pearl (130 gp). Rich purple corundum (400 gp). Moss agate (5 gp).


Social Check DCs

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