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Advanced [show]


Gildmak Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family His martial abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Adventurer, Criminal record. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gildmak Nimblefingers, Male Halfling Paladin 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)16 (+3) 12 (+1)8 (-1)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Aquan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Banded mail.


Social Check DCs


Rangrim Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His right hand appears badly burned and disfigured. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel.

Personality: Rangrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Gifted. Flaws: Ugly, Insane. Occupation: Sailor

Voice: American accent

Attributes [hide]

Rangrim Caebrek, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant, Halfling
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 230 gp. 1 Half-Plate.


Social Check DCs


Greethen Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He is portly but not overly obese. He keeps his bronze crest in a flapper bob. His fierce gold eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Bounty Hunter and found it very stressful. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: Wants to open a new tavern; and he is wracked by social anxiety

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Greethen Delmirev, Male Dragonborn Warlock 1
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Just what you see.


Social Check DCs


Alice Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she usually wears her yellow robe and has her warhammer always slung over her shoulder. Her golden hair is lengthy and is close to two feet long. Her eyes are hazel and catlike.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mason arts, while her mother instructed her in etiquette, music and courtly manner. She was taken as a slave by a traveling circus and forced to perform She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Doesn't want to be a Mason and was forced into it by her family; and regain custody of her son

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Rich, Slave. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Alice Meliamne, Female Half-Elf Warlock 2
Medium (4'8") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)17 (+3) 10 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Auran, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 230 gp. 2 Alchemist’s fire.


Social Check DCs


Serpent Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She has a slight overbite and is overall scrawny. Her fur is beige and curly. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She also hits on women, regardless of circumstances.

History: Born to a Bowyer, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Serpent took refuge in the ruined castle and found the beat up dagger and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To settle down with her crush; and she has a crush on the local bowyer

Ideals: Persistence. Bonds: Attractive, Has a crush, Poor, Nature. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Serpent Of Ebony, Female Tabaxi Warlock 3
Medium (5'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 100 gp.


Social Check DCs

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