Pyntle Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue broad hat and blue clothes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'3" when asserting herself. Her moppish auburn hair is in a traditional bowl cut. Her face is covered beneath a completely black helmet.
Personality: Cocky and sure of herself, she believes she is the best Butcher born in the past three hundred years. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there she went from mercenary job to mercenary job. She was granted martial powers by her dying sister.
Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day
Ideals: Gifted. Bonds: Job, Rich, Adventurer, Criminal record. Occupation: Butcher
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 17 (+3) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1800 sp.
Zepar Violence, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. His hair is short and brown. His gold eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered
History: Born in the west his family was never financially stable. He was an apprentice working in his father's forge. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Glassblower
Voice: Irish accent
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp.
Margery Royston, Female Human [Permalink]
Personal [hide]
Description: She wears a grey tunic with blue highlights, and long white pants that bunch up around her shoes. She wears her black hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west to a Jeweler, Margery learned a great deal about her father's area of expertise. She dropped out of school before completing her studies. She has taken up work as a Jeweler and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Regain custody of her daughter; and expand her business
Ideals: Logical. Flaws: Insane, Emotional, PTSD. Bonds: Job, Family. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Emen Denholm, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black vest and prefers red and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a moderate pudge and is not very fit. Her brown hair is singed and shortened. She wears a mask on her face.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is obsessed with a lost civilization.
History: She got into the Adventurer business at a young age. She was an athlete and attended two major summer competitions. She never won. She then took over the family business and is one of the better Adventurer for hire.
Motivation: Expand her business; and obtaining odd cultural human artifacts is her passion
Ideals: Optimist, Athletic. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Deep green spinel (110 gp).
Dreali Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time. He wears a small hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: From birth he was tutored by a cruel and relentless mentor. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dreali fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others.
Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Rose (20 gp).
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