Caeldrim Amakiir, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this man is dressed in earthy colors with a tan and black handkerchief worn on his left side. His silver hair is still thick. He wears a mask on his face.
Personality: While he acts the brute, he is far gentler than he would appear. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Everard Abram, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair, when down, is lengthy. He has a tattooed face.
Personality: He is extraordinarily eccentric. He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: To unite with his brother; and sabotage a competitor
Flaws: Insane. Bonds: Religious, Slave, Job, Family. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Wrenn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He is typically in his Sage uniform. He has a long white beard with little hanging trinkets. His violet eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a necromancer, Wrenn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He's also a talented Bellfounder, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Insane. Bonds: Job, Immigrant, Mentor. Occupation: Sage
Voice: Excited and jittery
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Uncommon Weapon.
Enidda Daergel, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear ponchos typically of a light tan in addition to tight pants. She has styled her silver hair well, parting it to the left. She is very pretty but has cold, dead eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is obsessed with a lost civilization.
History: She comes from a rich western family. She struck it rich when she found rare goods in large quantities. She has worked as a Weaver like her mother before her.
Motivation: Money/treasure; and wishes to resurrect an old love
Ideals: Impeccable. Bonds: Attractive, Adventurer, Rich, Job, In love. Occupation: Weaver
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Uncommon Weapon.
Darrak Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His tied-back hair is black. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 300 sp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
