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NPC Generator

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Advanced [show]


Gimgen Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'2" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His left leg appears badly burned and disfigured. He has dyed his greying golden hair a little too much giving a sharp golden color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his mother.

History: Gimgen hails from a village terrorized by goblins. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and many goblins want him driven away

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Gimgen Goldfinder, Male Dwarf Expert 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 21 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 20 (+5)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 110 pp. Solid gold idol (600 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). 4 Acid flasks.


Social Check DCs


Alexandre Northcott, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tattered old clothes. His black hair is unkempt and raggedy. His eyes are likewise blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born several months after his mother was called into army service. Alexandre was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alexandre decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Military. Occupation: Servant

Voice: Thin and wheezing

Attributes [hide]

Alexandre Northcott, Male Human Cleric 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 10 pp. Iolite (20 gp). 4 Alchemist’s fire.


Social Check DCs


Mordai Terror, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length blue hair. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He also has developed a complete distrust of the Mason profession.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to open a new tavern; and he uses money and sex appeal to get what he needs

Flaws: Addict. Bonds: Rich, Attractive, Job, Mentor. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Mordai Terror, Male Tiefling Paladin 3
Medium (6'5") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Ildrex Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man tends to wear a large green jacket. His clothes are grease stained in places. His bronze crest is unkempt and raggedy. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Ildrex is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant, Adventurer. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Ildrex Akambherylliax, Male Dragonborn Paladin 4
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)8 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Margery Hadley, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a perfectly clean shirt and pair of pants. Her hair is long and silver with streaks of red, and is pulled back with small grey clips. Her violet eyes peer out from beneath her deerstalker grey hat.

Personality: She has a massive crush on the younger sibling of the Barkeep who has hired her part-time. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born to a Mercenary, her mother struggled to pay the bills. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has a rivalry with the Church that dominates her actions; and find a way to reverse the transformation of her brother

Bonds: Attractive, Has a crush, Poor, Family, Religious. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Margery Hadley, Female Human Fighter 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 8 (-1)16 (+3)
Skills Performance +5, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp.


Social Check DCs

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