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Advanced [show]


Zepar Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His chestnut hair has been sun bleached extensively. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: Zepar is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. Zepar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: His religion dominates his actions; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Adventurer, Religious. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Zepar Sorrow, Male Tiefling Paladin 1
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp. A roughly beaten golden orb (70 gp).


Social Check DCs


Sweet Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized amber on his right hand. His white fur is braided into rings. His green eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to get a good night's sleep

Ideals: Logical. Flaws: Insomniac. Bonds: Rich, Criminal record, Job. Occupation: Sailor

Voice: Russian accent

Attributes [hide]

Sweet Of Spirit, Male Tabaxi Fighter 2
Medium (6'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 13 (+1)16 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp. 1 Darkwood Buckler.


Social Check DCs


Wymar Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of death around his neck, and a glaive on his belt. With a patchy golden beard and wild golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He has always had a great fascination with Tiefling culture. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Wymar was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants a kiss.

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Attractive, Has a crush. Occupation: Bookbinder

Voice: High pitched, excited

Attributes [hide]

Wymar Sylvaranth, Male Half-Elf Commoner 1
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gorbundus Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple green robe with violet stripes complete with hood. His silver crest is kept up in a ponytail inside a feathered hat. His face is scarred and worn.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels threatened by others; and wants to open a new tavern

Flaws: Ugly, Fearful. Bonds: Adventurer, Poor, Job. Occupation: Animal Trainer

Voice: Pronounces difficult words wrong

Attributes [hide]

Gorbundus Caavylteradyn, Male Dragonborn Cleric 2
Medium (6'8") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 250 gp.


Social Check DCs


Hunter Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: A 4'10" southern man, he tends to wear a large yellow jacket. His red hair is greasy and uncared for. He has hazel eyes and a yellow hat with a pastel feather.

Personality: Hunter is depressed about a lot of things. He tends to be a nihilist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Hunter hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Entrepeneur. Flaws: Ugly, Depressed, Fearful. Bonds: Enemies, Job. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Hunter Martell, Male Half-Elf Adept 1
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs

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