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NPC Generator

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Advanced [show]


Callie Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she wears a red vest and prefers white and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her tied-back hair is silver. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is happy with her job as a Tailor. She turns her eye from what people do, preferring to live and let live. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born blind and as such lacked many opportunities for work. A gypsy cursed her at a young age, leading to her ugly appearance. She inherited the family business which she has now maintained for 14 years.

Motivation: To be a Mason again; and expand her business

Flaws: Ugly, Addict, Disease. Bonds: Job, In love. Occupation: Tailor

Voice: Old Prospector

Attributes [hide]

Callie Smoothhands, Female Halfling Commoner 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Ignan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 40 pp.


Social Check DCs


Oriff Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a brown costume with the symbols of the sun god on her torso. She has golden hair. She tend to wears goggles to shield her eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She invites people to come help in her community garden.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oriff took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Revenge; and someone believes her a fraud

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Nature, Enemies. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Oriff Steelfist, Female Dwarf Barbarian 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 32 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 20 (+5)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bune Prudence, Female Tiefling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a tight fitting black shirt and pants. Her silver hair is knotted and matted. Her ears are large.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. She has been saving her money to try and buy her sister's freedom.

Motivation: Doesn't want to be a Healer and was forced into it by her family; and to reunite with her absent mother

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Healer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bune Prudence, Female Tiefling Paladin 2
Medium (6'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)16 (+3) 10 (+0)14 (+2)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Gnoll, Celestial, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2000 cp.


Social Check DCs


Melissa Simmons, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet tunic with grey highlights, and long brown pants that bunch up around her shoes. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. Her hair is short and blonde. She is baby faced.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cartwright arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. During her travels, Melissa and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Melissa discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Melissa fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She desires power and/or immortality; and her spouse's relatives view her with great suspicion

Flaws: Disease. Bonds: Job, Adventurer, Rich, Family. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

Melissa Simmons, Female Half-Elf Wizard 4
Medium (5'4") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 8 (-1)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 300 gp. 1 Magnifying glass. 1 Superior lock. 1 Disguise kit.


Social Check DCs


Aerdeth Franklin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of his god on his torso. He has a moderate pudge and is not very fit. His black hair and beard is wavy and long. He has a dull look in his blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south to a Gardener, Aerdeth learned a great deal about his father's area of expertise. Aerdeth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Shy, Greedy. Bonds: Job, Adventurer. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Aerdeth Franklin, Male Half-Elf Rogue 2
Medium (5'8") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Druidic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 50 gp. 1 Half-Plate.


Social Check DCs

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