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Advanced [show]


Giselle Branson, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her auburn hair has been sun bleached extensively. She has a dull look in her green eyes.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Ugly. Bonds: Rich, Enemies, Adventurer, Criminal record. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Giselle Branson, Female Human Aristocrat 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Large well-done wool tapestry (100 gp). 1 Banded mail.


Social Check DCs


Anne Astley, Female Human [Permalink]

Personal [hide]

Description: 4'9" and muscular, this eastern woman wears a faded coat and loose pants complete with wide-brimmed hat. She wears her black hair up in a very large beehive style do. She wears a mask on her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not believe in violence as a means to an end. She is a dedicated Doctor but believes her peers are too gung-ho.

History: Born in the east to a Doctor, Anne learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing her hectic life and new Doctor responsibilities is difficult; and to reunite with her old friends

Ideals: Athletic, Pacifist. Bonds: Job, Immigrant, Adventurer. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Anne Astley, Female Human Ranger 1
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3000 cp.


Social Check DCs


Williamina Thorton, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear yellow pants and tee shirts. Her silver hair is smooth and relatively long. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: Williamina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She has a habit of throwing herself into exceedingly dangerous situations.

History: She got into the Gardener business at a young age. Williamina was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Gardener. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing her hectic life and new gardener responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Williamina Thorton, Female Half-Elf Sorcerer 2
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 350 gp. Tiger eye turquoise (14 gp). Silver pearl (50 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Nedda Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is portly but not overly obese. Her long chestnut hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not trust anyone and sleeps with one eye open.

History: She is the product a well kept family trust fund and as such has never really known need. In her 17th year, her parents were killed by a dire rats raid, leaving Nedda alone in the world. After a stint in an orphanage, she was adopted. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Doesn't want to be a Interpreter and was forced into it by her family; and she is greedy

Flaws: Insomniac. Bonds: Criminal record, Rich, Enemies, Family. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Nedda Shadowquick, Female Halfling Rogue 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 14 (+2)15 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Pikar Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. His red hair is thinning but still full. This green eyed southerner is not easily forgotten.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses divination through singing.

History: Pikar hails from a village terrorized by drow. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To reunite with his old friends; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Bonds: Attractive, Criminal record, Enemies, Adventurer. Occupation: Priest

Voice: Low range voice

Attributes [hide]

Pikar Underfoot, Male Halfling Paladin 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp.


Social Check DCs

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