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Advanced [show]


Druuk Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). His golden hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Expand his business; and sabotage a competitor

Ideals: Joker. Bonds: Immigrant, Job, Poor, Adventurer. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Druuk Beckwith, Male Half-Orc Fighter 1
Medium (6'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc, Druidic, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 5000 cp. Zircon (70 gp).


Social Check DCs


Don Haley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His auburn hair is cut jaggedly and amateurishly. His eyes are hazel and catlike.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Brewer soon after.

Motivation: To be a Healer again; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Military, Job. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Don Haley, Male Human Paladin 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Lone Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. He wears his red fur down. His yellow eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Lone was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered east to less war torn lands. After a long history of fighting, Lone and his spouse have recently divorced.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Adventurer. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Lone Shoe, Male Tabaxi Wizard 2
Medium (5'2") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Goblin, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1400 sp. Amethyst (160 gp). 1 Bullseye lantern.


Social Check DCs


Balifra Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her white hair is heavily combed to the right. She has a tattooed face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is obsessed with finding treasure.

History: Balifra was born the youngest of three triplets. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Bowyer for the past few years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting, Athletic. Bonds: Job, Adventurer, Family. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Balifra Strakeln, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 19 (+4)11 (+0) 13 (+1)8 (-1)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 240 gp.


Social Check DCs


Kilia Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. Her golden hair is drawn into a tight pony tail with a skull scrunchie. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Kilia is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Kilia was born in the south. At a young age she loved to build and create. She worked as a nervous Dilettante and found it very stressful. She has drifted from career to career and currently works as a Dilettante.

Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and expand her business

Ideals: Extrovert, Persistence. Flaws: Addict. Bonds: In love, Job. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Kilia Daraln, Female Dwarf Ranger 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 10 (+0)7 (-2)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs

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