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NPC Generator

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Advanced [show]


Robert Westcott, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. He wears a deerstalker hat to cover his moderate length white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: He was born in the east. He was an apprentice working in his father's forge. He left for the east, certain he would find work there.

Motivation: He is unsatisfied with his job.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Robert Westcott, Male Human Druid 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp. Hematite (11 gp).


Social Check DCs


Zepar Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has wavy white hair. He has silver eyes and a green hat with a violet feather.

Personality: Zepar wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.

History: Zepar lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Poor, Family. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Zepar Grief, Male Tiefling Barbarian 3
Medium (6'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 9 (-1)15 (+2)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Spear In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'11". She is wearing a long, brown cloak. Her fur is gray and curly. Her face is covered beneath a completely black helmet.

Personality: Her tongue was cut out and she uses sign language. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Gifted from a young age, Spear studied abroad. Brilliant and gifted she never wanted to apply herself. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's in love; and obtaining odd cultural halfling artifacts is her passion

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Has a crush. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Spear In the Wind, Female Tabaxi Ranger 1
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 13 (+1)17 (+3)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 4000 cp.


Social Check DCs


Uadjit Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. She carries with her a set of warhammers, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She wears a top hat to hide her balding. Her skin is flawless and her red eyes scan people very quickly.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She plays an instrument quite well.

History: She got into the Fortune-teller business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Uadjit Shestendeliath, Female Dragonborn Druid 4
Medium (6'2") Dragonborn, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)18 (+4) 9 (-1)12 (+1)
Skills Investigation +6, Medicine +1
Senses Passive Perception 9
Languages Common, Giant, Celestial, Draconic, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Blossom Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She wears a fancy white dress. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is white, silky, and of moderate length. Her blue unseeing eyes seem to look past you.

Personality: She dislikes all the random violence that takes place in the east. She plays an instrument quite well.

History: Born in a small village she learned the ways of the warrior from her mother. Blossom liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Pacifist, Artistic, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Blossom Swiftwhistle, Female Halfling Commoner 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)11 (+0) 9 (-1)9 (-1)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs

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