Bertram Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length black hair. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Since then, he has sought to make the best of life.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others
Ideals: Justice, Optimist. Bonds: Poor, Slave. Occupation: Blacksmith
Voice: Indian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 30 pp.
Názkûga Wilberforce, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gifted from a young age, Názkûga studied abroad. Brilliant and gifted he never wanted to apply himself. He has worked as a Doctor like his father before him.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Job. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Amethyst (80 gp). Chrysoberyl (80 gp).
Trail Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'7". She is wearing a long, brown cloak, and her gloved hand is found clutching a ceremonial dagger. Her orange fur, when down, is lengthy. She tend to wears goggles to shield her eyes.
Personality: She is very quiet and rarely speaks above a whisper. She invites people to come help in her community garden.
History: She was born at the edge of vast forest. A gifted student she started as a Laborer, but she got bored and became a Healer. She ran away from her former home and has been making her living as a Healer for the past few years.
Motivation: Wants to raise her children well; and balancing her hectic life and new healer responsibilities is difficult
Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 400 sp.
Qualen Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears bulky blue painted plate armor. He has chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.
History: The child of northern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and he has a crush on the local tailor
Flaws: Shy. Bonds: Adventurer, Immigrant, Job, Has a crush. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 20 (+5) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Katherine Eastoft, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Detective uniform. She carries with her a set of flails, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is greasy and uncared for. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Detective, Katherine learned a great deal about her mother's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She inherited the family business which she has now maintained for 8 years.
Motivation: Balancing her hectic life and new Detective responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Ugly, Insane. Bonds: Job. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 pp. 1 Masterwork Heavy wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!
