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Advanced [show]


Meriele Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. Her blonde hair is kept up in a ponytail inside a broad hat. Her eyes are violet and catlike.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: She was raised in a plains tribe. At a young age her mother died while driving off some orcs. Her father being the stubborn sort decided to stay and helped train her in trident use. Days after completing her studies, news broke out that her hometown was attacked by orcs. Meriele was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Joker, Fighting. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Priest

Voice: Whispers

Attributes [hide]

Meriele Hanali, Female Half-Elf Expert 3
Medium (5'1") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Solid gold idol (400 gp).


Social Check DCs


Griselda Chatham, Female Human [Permalink]

Personal [hide]

Description: She wears bulky grey painted plate armor. She keeps her long blonde hair kept up in a rat tail. She has violet eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Griselda grew up listening to her mother's many stories. She found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Secretive, Antagonistic, Insomniac. Bonds: Adventurer, Job. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Griselda Chatham, Female Human Warlock 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 600 sp. Jet (90 gp).


Social Check DCs


Seven In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her cinnamon fur is smooth and relatively long. Her eyes, though not visible through her cowl, are hazel.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Seven is combative with any and all who dare try her patience in the slightest.

History: Born in the south her family was never financially stable. Cursed with unlife at a very young age, Seven has worked very hard to control her curse. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Justice. Flaws: Shy, Disease. Bonds: Poor, Adventurer. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Seven In the Morning, Female Tabaxi Warlock 3
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 600 sp.


Social Check DCs


Right-Handed Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a pastel Stetson hat and pastel clothes. He wears his orange fur up. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has drifted from career to career and currently works as a Assassin.

Motivation: Seeks redemption; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Professionalism, Gifted. Bonds: Job, Immigrant, Criminal record. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Right-Handed Of Spirit, Male Tabaxi Barbarian 4
Medium (6'1") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 9 (-1)14 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Red spinel (80 gp). Amethyst (80 gp). 1 Minor magic item.


Social Check DCs


Vani Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears white trousers with green and red striped suspenders. She wears various colorful collared shirts. Her chestnut hair is wavy and long. She tend to wears goggles to shield her eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Vani was born the youngest of three triplets. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Shoemaker and was forced into it by her family; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Bonds: Has a crush, Family, Criminal record. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Vani Whispermouse, Female Halfling Commoner 1
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Orc, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs

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