Spear In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She very much looks the part of a Knight. Her brown fur is braided into rings. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. When she's not drinking or sleeping the drinks off, she's doing writing.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Knight work with an outfit from a few towns over. Knight work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Knight.
Motivation: Expand her business; and she feels kind of lost in life
Ideals: Artistic. Flaws: Depressed. Bonds: Job, Attractive, Religious. Occupation: Knight
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp. White pearl (160 gp).
Anbera Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a brown armored body suit, with a simple blue line shooting up and back down. Her tied-back hair is red. Her ears are large.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She invites people to come help in her community garden.
History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Painter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Abad Doom, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, black shirt, and white tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His dark red hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He believes the world needs to unite to get rid of illithids once and for all.
History: The child of eastern immigrants he idolized his mother. Abad was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Engraver. Days after completing his studies, news broke out that his hometown was attacked by illithids. Abad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Passionate. Bonds: Attractive, Enemies, Immigrant. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Riardon Iranapha, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a tan suit. His brown hair is smooth and relatively long. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Rich, Nature. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 320 gp.
Melissa Huckabee, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears many layers of old clothing at all times. Her hair, while still mostly black, has prominent grey streaks. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is witty, but her monotone delivery comes off as unnerving She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Melissa was born in the south. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Junk Dealer. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Balancing her hectic life and new Junk Dealer responsibilities is difficult.
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Junk Dealer
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 gp. Amber (100 gp).
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