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NPC Generator

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Advanced [show]


Melissa Kelsey, Female Human [Permalink]

Personal [hide]

Description: She wears brown trousers with grey and white striped suspenders. She wears various colorful collared shirts. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has no hair. Her violet eyes are passionate and lively.

Personality: A skeptical and narcissistic woman, Melissa's first love is herself. Her second love is also herself. She also hits on women, regardless of circumstances.

History: The child of a Bricklayer, who enjoyed hunting, Melissa was taken on many hunting expeditions. Like her father and her brother before her, after school she went straight into learning to become a Shoemaker. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants to get laid; and she's attracted to the pc

Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Nature, Job. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Melissa Kelsey, Female Human Monk 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 17 (+3)15 (+2)
Skills Nature +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp.


Social Check DCs


Surina Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. She carries a battered greatsword and tarnished scimitar as well. Her white crest is unkempt and raggedy. Her gold eyes dart from person to person.

Personality: She is a Bowyer first and foremost. She believes firmly that knowledge should be universal. Energy wise she seems alert and responsive.

History: Born in the east her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bowyer. She ran away from her former home and has been making her living as a Bowyer for the past few years.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Surina Yarjerit, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Undercommon, Goblin, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 100 gp. Obsidian (6 gp).


Social Check DCs


Drifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears many layers of old clothing at all times. He has styled his brown fur well, parting it to the right. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Military. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Drifting Grass, Male Tabaxi Aristocrat 3
Medium (5'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)18 (+4) 14 (+2)18 (+4)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Goblin, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Gûnd Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can't help but pocket interesting objects he comes across

History: Gûnd was born in the east. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gûnd grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gûnd. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Persistence. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Gûnd Ashley, Male Half-Orc Commoner 2
Medium (5'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 18 (+4)12 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 130 gp.


Social Check DCs


Henry Stanley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length silver hair. His fierce blue eyes like to dwell on things.

Personality: He has always had a great fascination with Half-Elven culture. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Henry took refuge in the ruined castle and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Half-Elven people; and wants to work out more often

Ideals: Athletic. Flaws: Racist, Impulsive, Antagonistic. Bonds: Nature. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Henry Stanley, Male Human Wizard 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp.


Social Check DCs

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