Gimble Munggen, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a tan and yellow handkerchief worn on his left side. His chestnut hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a small toy that he constantly fidgets with.
History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.
Motivation: To unite with his sister; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Insane, Greedy, Addict. Bonds: Mentor, Slave. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp. 1 Masterwork Common Melee.
Forcas Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a green armored body suit, with a simple brown line shooting up and back down. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Forcas grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Addict. Bonds: Adventurer, Criminal record. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp).
Gale In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no fur. Her otherwise smooth face is marked with small tiny scars.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Gale is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born blind and as such lacked many opportunities for work. Her father was very strict, and drilled into her lessons on being the perfect lady. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and a deep hatred of brigands
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Family, Enemies, Debt. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp).
Gunter Harper, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is lengthy. His eyes are a pleasant gray.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To find somewhere to settle down; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Persistence. Flaws: Disease, Mundane. Bonds: Immigrant, Enemies, Rich. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Kadana Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" eastern woman, she very much looks the part of a Adventurer. She keeps her silver crest in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is frequently practicing swordplay.
History: Her father raised her in a mountain cabin. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Adventurer soon after.
Motivation: Expand her business.
Ideals: Impeccable. Flaws: Insane. Bonds: Job, Military, Nature. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 50 gp.
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