Ridaro Floshem, Female Elf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with blue lining and desert motifs. She carries with her a set of morningstars, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is greasy and uncared for. Her blue eyes peer out from beneath her wide-brimmed blue hat.
Personality: She snorts whenever she laughs or is feeling confident. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A few years later when the north was not economically sound they moved to her current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ridaro fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Syllin Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She is dressed in an above average manner. She wears her auburn hair up in a very large beehive style do. Her violet eyes lackadaisically let the world flow into them.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is skeptical of what others tell her and is slow to trust.
History: The child of a Blacksmith, who enjoyed hunting, Syllin was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and several ex partners dislike her way of doing things and want revenge
Flaws: Secretive, Shy. Bonds: Attractive, Nature. Occupation: Dilettante
Voice: Australian accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 2000 sp. Tiger eye turquoise (16 gp).
Erky Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. He has a long brown beard with little hanging trinkets. His eyes are hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.
History: Erky lived on a farm with his father, near the main road leading to a nearby town. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Family, Has a crush. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 600 sp.
Richard Anderton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He keeps his silver hair in a flapper bob. He wears a mask on his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A deep hatred of gnolls.
Ideals: Joker, Logical, Artistic. Bonds: Attractive, Poor. Occupation: Layabout
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnoll, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Malachite (7 gp).
Thamuz Muse, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green coat over a pastel low-cut shirt, and a feathered hat upon his head. He is physically well-built. His black hair is kept up in a ponytail inside a feathered hat. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Thamuz will drive conversation. He would rather hide behind his crafts than deal with other people.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Extrovert, Artistic. Flaws: Shy, Disease. Bonds: Rich. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
