Thea Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears a red vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her red boots flare out at the collars. Her brown hair is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Thea is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Thea was raised in a hard working conservative environment. When Thea reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.
Motivation: Wants to work out more often; and she is unsatisfied with her job
Ideals: Extrovert, Athletic. Bonds: Rich, Job, Military. Occupation: Adventurer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Valanthe O'Leary, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red hair is wavy and long. She wears crescent spectacles with a black brim.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She has a habit of throwing herself into exceedingly dangerous situations.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying sister.
Motivation: She has passion for adventuring and risk.
Ideals: Justice, Gifted. Flaws: Impulsive. Bonds: Adventurer, Military. Occupation: Sellsword
Voice: Stutters
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
Sethrekar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is wearing a long, black, dusty cloak, he is not a threatening figure. His brass crest is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Sethrekar was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Bonds: Immigrant, Attractive, Adventurer, Family. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp.
Gomory Harley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. His hair is long and silver with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His eyes are blue and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up flail and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and retire the richest man in the west
Ideals: Entrepeneur, Fighting. Flaws: Shy, Impulsive. Bonds: Nature. Occupation: Fisher
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 160 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).
Nykkan Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. He is portly but not overly obese. He has moderate length rusty crest. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born into a rich family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He is compelled to act according to his religious beliefs; and an old rival family wants him found
Ideals: Impeccable, Opinionated. Bonds: Rich, Family, Religious. Occupation: Soapmaker
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Amethyst (60 gp).
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