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Advanced [show]


Azza Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is generally well dressed albeit a few years behind the times. Her purple hair is smooth and relatively long. Her black eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has all her life been fascinated with dancing.

History: She was born the only child of a wealthy merchant. She moved from fad to fad and when she turned 15 she discovered dancing. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and retire the richest woman in the south

Ideals: Athletic, Persistence, Artistic, Entrepeneur. Bonds: Attractive. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Azza Divinity, Female Tiefling Commoner 1
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 9 (-1)13 (+1)
Skills Athletics +2, Stealth +3
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Seraphina Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is always cut to a buzz. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Seraphina took refuge in the large cave and found the beat up club and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she feels threatened by others

Ideals: Philantrophist, Gifted. Flaws: Ugly, Secretive. Bonds: Nature, Debt. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Seraphina Strongbones, Female Halfling Warlock 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 600 sp.


Social Check DCs


Therai Verity, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair has been sun bleached extensively. His ears are large.

Personality: While he acts the brute, he is far gentler than he would appear. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Therai studied abroad. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Logical, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Therai Verity, Male Tiefling Warrior 1
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 12 (+1)12 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Nordak Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is drawn into a tight pony tail with a cross scrunchie. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Nordak isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic, Impeccable. Flaws: Addict. Bonds: Adventurer, Rich. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Nordak Helcral, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 300 gp.


Social Check DCs


Katherine Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears violet painted combat armor at almost all times. She carries with her a set of maces, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her tied-back hair is chestnut. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Katherine grew up listening to her mother's many stories. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Fighting, Optimist. Bonds: Attractive, Adventurer. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Katherine Firahel, Female Half-Elf Rogue 1
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 100 sp.


Social Check DCs

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