Veit Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars, he is not a threatening figure. With bright black hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: Regain custody of his daughter.
Ideals: Fighting. Bonds: Family, Job. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Hourglass.
Therai Anger, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears green leather gloves, a green jacket, and tight pants. He has moderate length brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.
History: Therai was born with his father's beautiful face. Through the years after Therai was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Therai's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: Expand his business; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Attractive, Job. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Gnome, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
Jasmine Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a red coat over a brown low-cut shirt, and a broad hat upon her head, and a wedding ring on her right hand. Her black hair is matted, messy, and big. Her face is scarred and worn.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult she joined a group advocating for an improvement in Halfling conditions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Logical. Flaws: Ugly, Racist. Bonds: In love, Rich. Occupation: Bricklayer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Amber (60 gp).
Mantus Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His brown hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure.
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Terran, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 14000 cp.
Hupe Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His black hair is styled in orderly dreadlocks. He has amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Hupe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Hupe hails from a village terrorized by giants. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Many giants want him driven away.
Flaws: Selfish, Depressed. Bonds: Military, Enemies, Adventurer. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
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