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NPC Generator

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Advanced [show]


Balam Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He has dyed his greying white hair a little too much giving a sharp white color. His eyes, though not visible through his cowl, are black.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can't help but pocket interesting objects he comes across

History: He was born at the edge of vast plains. He struck it rich when he found rare goods in large quantities. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Flaws: Antagonistic. Bonds: Rich, Criminal record, Nature. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Balam Excellence, Male Tiefling Wizard 1
Medium (6'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 800 sp.


Social Check DCs


Five Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His fur is greying and his face has many wrinkles. He is baby faced.

Personality: This man loves poetry and to teach people poetry more than just about anything. Animals are drawn to him, and he is able to talk to them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Mason again.

Ideals: Artistic, Gifted. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Five Of Ebony, Male Tabaxi Commoner 2
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Kyle Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His white hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a desert tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the north; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Addict, PTSD. Bonds: Religious, Nature. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Kyle Murphy, Male Half-Elf Expert 3
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 3000 cp. Golden yellow topaz (700 gp).


Social Check DCs


Adelaide Heiser, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. Her hair is short and black. Her violet eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a minor phobia of water and hates getting wet.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has built up a small fortune and can afford her own way.

Motivation: Revenge; and money/treasure

Flaws: Antagonistic, Fearful. Bonds: Rich, Religious, Enemies. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Adelaide Heiser, Female Half-Elf Bard 1
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)12 (+1) 15 (+2)18 (+4)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 600 sp.


Social Check DCs


Aura Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. His fur is cut close to his head. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Money/treasure; and revenge

Flaws: Impulsive. Bonds: Attractive, Guardian, Nature, Enemies, Rich. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Aura Shore, Male Tabaxi Wizard 1
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10 pp. White pearl (50 gp).


Social Check DCs

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