Dagger Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has no fur. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the north her family was never financially stable. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She's also a talented Carter, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Flaws: Ugly, Mundane, Impulsive. Bonds: Poor, Debt, Job. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp. 1 Masterwork Common Melee.
Portia Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She sports white clothing, slightly heavier than average wear. She has golden hair. Her face is covered beneath a completely black helmet.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born blind and as such lacked many opportunities for work. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Marry her brother to traveling adventurers; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Disease. Occupation: Doctor
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 130 gp.
Ahlyssa Vance, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses like a well dressed Barkeep does. Her golden hair is singed and shortened. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a hateful person. She taunts others and blames them for her problems. She believes the world needs to unite to get rid of dire rats once and for all.
History: Ahlyssa hails from a village terrorized by dire rats. Through the years after Ahlyssa was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Ahlyssa's father didn't care for her much, and the feeling was mutual. She has set out to sabotage the competition.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job, Enemies. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Melee.
Diesa Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'2". She tends to wear a large grey jacket. Her white hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She plays an instrument quite well.
History: Diesa was raised in a hard working conservative environment. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has never given up on her poetry dream.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly, Terse. Bonds: Job, Mentor, Family. Occupation: Ploughman
Voice: Jamaican accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp. 1 Antitoxin.
Baelitae Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She sports tan clothing, slightly heavier than average wear. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is cut close to her head. She has a tattooed face.
Personality: She loves telling others what to do and how they should feel about things. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born in the south. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She left for the south, certain she would find work there.
Motivation: She'd like to take her coworkers down a peg; and to be a sculptor again
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Rich, Job. Occupation: Mason
Voice: Russian accent
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!