Whurdred Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She dresses like a well dressed Masseuse does. Her hair is silver and very short. Her green eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Whurdred is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She comes from a rich northern family. From her teen years she was always beautiful and desirable, so people have always doted on her. She has set out to sabotage the competition.
Motivation: She is greedy; and marry her sister to traveling adventurers
Flaws: Antagonistic. Bonds: Job, Attractive, Family, Rich. Occupation: Masseuse
Voice: Can't modulate volume
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
Possessions: 20 pp.
Emerald Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a fancy brown dress. Her black fur is slicked back into a classic pompadour. Her eyes are a pleasant hazel.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Emerald was born with her mother's beautiful face. Her mother took her hunting and taught her how to get in the mind of other creatures. She got away from her former life and has fallen to alcoholism.
Motivation: To reunite with her old friends; and regain custody of her daughter
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 400 sp.
Quick Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. He has wavy yellow fur. His copper eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of dire rats once and for all.
History: Gifted from a young age, Quick studied abroad. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.
Motivation: Many dire rats want him driven away; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Terse, Insane. Bonds: Enemies, Adventurer. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 150 gp.
Eleanor Shelley, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her long golden hair reaches down to her waist. Her eyes are a pleasant brown.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Eleanor is combative with any and all who dare try her patience in the slightest.
History: She was born in the west. Eleanor was born on a far western forest where she grew up under the tutelage of her father, an expert Locksmith. She left for the west, certain she would find work there.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Justice. Bonds: Poor, Attractive, Adventurer, Immigrant. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp. Bloodstone (40 gp).
Gilbert Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his golden hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gilbert was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Persistence, Impeccable. Bonds: Attractive, Criminal record, Rich. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Ignan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Half-Plate.
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