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Advanced [show]


Ghaliver Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He has shaved his head bald. His brown eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a brothel owner, Ghaliver was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Mentor, Rich. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Ghaliver Goodearth, Male Halfling Barbarian 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Banded mail.


Social Check DCs


Rurik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He carries with him a set of axes on his belt, each one with a amethyst on the hilt. His hair is auburn and curly. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Rurik was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Weaver. Days after completing his studies, news broke out that his hometown was attacked by orcs. Rurik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Wants to open a new tavern; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Enemies, Criminal record. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Rurik Goblinbane, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +5, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2

Possessions: 1500 sp. 1 Half-Plate.


Social Check DCs


Art In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman wears a fancy brown dress. Her clothes are grease stained in places. Her gray fur is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a forest tribe. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Art fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Art In the Wind, Female Tabaxi Aristocrat 2
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp. Red-brown spinel (140 gp).


Social Check DCs


Elizabeth Lindsay, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is physically well-built. Her chestnut hair is cut jaggedly and amateurishly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses divination through singing.

History: She was born in the north, but her parents moved at a very young age to the south. Her parents enrolled her in a Fighter school at a young age so that she could practice her psionic talents. She has achieved small success as a Map Maker.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new map maker responsibilities is difficult

Ideals: Gifted. Bonds: Poor, Attractive, Job, Immigrant. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Elizabeth Lindsay, Female Human Fighter 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Ahvain Hanali, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ahvain took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Ugly, Insane, Shy. Bonds: Nature. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

Ahvain Hanali, Male Elf Commoner 1
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 gp. Malachite (5 gp).


Social Check DCs

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