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Orsik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey leather gloves, a grey jacket, and tight pants. His hair is always cut to a buzz. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born a particularly ugly child, much to the horror of his parents. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Immigrant, Rich. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

Orsik Eversharp, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 9 (-1)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 70 gp. Moss agate (4 gp).


Social Check DCs


Gerald Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying white hair a little too much giving a sharp white color. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Gerald was born in the south. At a young age he loved to build and create. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Entrepeneur, Joker, Persistence. Bonds: Enemies, Slave. Occupation: Crown-heir

Voice: Loud with bravado

Attributes [hide]

Gerald Connors, Male Half-Elf Barbarian 2
Medium (5'6") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Dynamic Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears suspenders and pastel workpants. Her shirt is white, and she wears a heavy pastel leather apron most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has done her best to style her cinnamon fur to look like a famous performer. Her amber eyes dart from person to person.

Personality: Always inclined to offer people food she seems plenty friendly. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Dynamic was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.

Motivation: To share knowledge with the world; and her religion dominates her actions

Ideals: Philantrophist, Logical. Bonds: Attractive, Religious. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Dynamic Thunder, Female Tabaxi Fighter 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp. Chrysoberyl (150 gp).


Social Check DCs


Balam Random, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is dressed in a clean black cloak covering his clean studded leather. He has a hunchback. His silver hair is long and unkept. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.

History: Balam was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Balam was left his mother's suit of armor and trained in its use and care. He now owns his own business.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Job, Military. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Balam Random, Male Tiefling Commoner 1
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)17 (+3) 14 (+2)17 (+3)
Skills Deception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan, Auran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Therai Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear black tank tops with blue pants. He wears a deerstalker hat to hide his balding. His silver eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: The child of a Cartwright, who enjoyed hunting, Therai was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: Retire the richest man in the south; and to reunite with his old friends

Ideals: Philantrophist, Entrepeneur. Bonds: Job, Nature, Adventurer. Occupation: Weaver

Voice: Low range voice

Attributes [hide]

Therai Fluke, Male Tiefling Bard 1
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Obsidian (15 gp).


Social Check DCs

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