Qemuel Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is typically in his Detective uniform. His hair is cut close to his head. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north to a Detective, Qemuel learned a great deal about his father's area of expertise. He worked as a nervous Detective and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and expand his business
Ideals: Athletic, Opinionated, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 400 sp. Red spinel (100 gp). 1 Masterwork Common Melee.
Chad Milton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. His hair is short and brown. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Healer, who enjoyed hunting, Chad was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He is greedy; and to be a healer again
Ideals: Joker, Philantrophist. Bonds: Nature, Job, Rich. Occupation: Fletcher
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 10 pp.
Rohesia Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a penchant for wearing a ring with an oversized opal on her right hand. She wears a small hat to hide her balding. Her eyes are likewise violet.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Rohesia hails from a village terrorized by gnolls. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She was granted martial powers by her dying sister.
Motivation: To reunite with her old friends.
Ideals: Gifted. Bonds: Rich, Family, Adventurer, Enemies. Occupation: Courier
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Smoky quartz (70 gp). Iolite (70 gp). Red spinel (150 gp). 1 Minor magic item.
Lorilla Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a well pressed and immaculate suit (or dress). Her auburn hair is wavy and long. She wears crescent spectacles with a black brim.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is able to fit into much smaller and tighter spaces than normal.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She tends to her Junk Dealer job now, and dutifully fulfills any obligations she has.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease. Bonds: Job, Rich. Occupation: Junk Dealer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Naamah Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a custom-built plate barding that's adorned with green lining and desert motifs. She has done her best to style her red hair to look like a famous performer. Her eyes are red and she is always smoking a pipe.
Personality: Calm and collected, she is a well trained Performer. She never wears the same outfit twice, unless she absolutely has to.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Performer. She left for the east, certain she would find work there.
Motivation: Many drow want her driven away; and she wants revenge against drow
Ideals: Artistic. Bonds: Immigrant, Job, Religious, Enemies. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. 1 Masterwork Uncommon Weapon.
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