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Advanced [show]


Oskar Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. His head has been shaved. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Ugly, Insane, Insomniac. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Oskar Bigtoe, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 pp. Red spinel (150 gp). 1 Disguise kit.


Social Check DCs


Morkral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. He wears his black hair down. His eyes are a pleasant green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a wizard, Morkral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Immigrant, Mentor. Occupation: Carpenter

Voice: Scandinavian accent

Attributes [hide]

Morkral Battlehammer, Male Dwarf Wizard 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Oriel Reid, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a grey tunic with white highlights, and long grey pants that bunch up around her shoes. Her red hair has been sun bleached extensively. Her brown eyes are passionate and lively.

Personality: She is witty, but her monotone delivery comes off as unnerving She works hard and plays hard.

History: When she was but 5 years old her parents immigrated from the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She left for the south, certain she would find work there.

Motivation: An old rival family wants her found.

Ideals: Athletic, Joker. Flaws: Hedonist. Bonds: Immigrant, Family. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Oriel Reid, Female Human Sorcerer 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)15 (+2) 15 (+2)16 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 120 gp.


Social Check DCs


Fargas Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'11". He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He is bald on top and has large chestnut tufts of hair around his ears. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Servant in town.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Fargas's homeland. Fargas decided to take the middle way and become a bodyguard. He then took over the family business and is one of the better Servant for hire.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Servant

Voice: Whispers

Attributes [hide]

Fargas Elderberry, Male Halfling Warlock 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)12 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Cloth of gold vestments (60 gp).


Social Check DCs


Norkruuth Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green wide-brimmed hat and green clothes. He is portly but not overly obese. His gold crest is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Norkruuth isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He pushes his goals aggressively. He is also a coward if confronted.

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Fearful, Depressed. Bonds: Attractive, Rich, Family. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Norkruuth Pyraxtallinost, Male Dragonborn Wizard 4
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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