Suhnae Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is lengthy and is close to two feet long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and further expansion of business
Flaws: Addict. Bonds: Rich, Enemies, Job, Criminal record. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp. Smoky quartz (30 gp).
Warryn Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is silver and curly. He has a dull look in his violet eyes.
Personality: His tongue was cut out and he uses sign language. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Shipwright and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Shipwright
Voice: Can't modulate volume
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Goblin, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 310 gp.
Tricking Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length black fur. This hazel eyed easterner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with his god.
History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Bonds: Religious, Poor, Criminal record. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Great In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a penchant for wearing a ring with an oversized amber on her left hand. Her fur is greying and her face has many wrinkles. She has a tattooed face.
Personality: She is a hateful person. She taunts others and blames them for her problems. She plays an instrument quite well.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mayor arts, while her father instructed her in etiquette, music and courtly manner. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Immigrant, Family. Occupation: Mayor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 40 gp. 1 Half-Plate.
Seebo Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large tan mantle and cape that has been intricately interwoven into his black robe. His hair is silver and curly. His skin is flawless and his amber eyes scan people very quickly.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.
History: Gifted from a young age, Seebo studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Seebo took refuge in the old dungeon and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Nature. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 15 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Eye agate (13 gp). Azurite (13 gp). Red garnet (120 gp). 1 Minor magic item.
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