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Advanced [show]


Hecat Disdain, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears dark leathers with embroidery. Her hair is chestnut, silky, and of moderate length. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Hecat was born in the west. At a young age she loved to build and create. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She ran away from her former home and has been making her living as a Gardener for the past few years.

Motivation: Wants to open a new tavern; and to be a courier again

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Hecat Disdain, Female Tiefling Ranger 3
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)18 (+4) 14 (+2)16 (+3)
Skills Insight +4, Investigation +6
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Draconic, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Millicent Dumph, Female Human [Permalink]

Personal [hide]

Description: She wears a grey cloak and cross-gartered brown stockings. She is physically well-built. Her hair is short and white. She is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Millicent hails from a village terrorized by orcs. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She inherited the family business which she has now maintained for 4 years.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Flaws: Racist. Bonds: Attractive, Enemies, Adventurer, Job. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Millicent Dumph, Female Human Commoner 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 200 sp. 1 Crowbar.


Social Check DCs


River Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'5" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her right leg appears badly burned and disfigured. She wears her black fur up. Her eyes are a pleasant blue.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: She served in the navy to pay for her family's outstanding loans. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was always very intelligent and has formed a secret society of freemasons.

Motivation: An old rival family wants her found.

Ideals: Artistic. Flaws: Secretive. Bonds: Family, Military. Occupation: Barrister

Voice: Thin and wheezing

Attributes [hide]

River Buttons, Female Tabaxi Monk 2
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Aquan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 90 gp. 3 Alchemist’s fire.


Social Check DCs


Bilga Wordsworth, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her hair is long and blonde with streaks of golden, and is pulled back with small white clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is calm most of the time but flees social interaction. She is skeptical of what others tell her and is slow to trust.

History: Born in the north her family was never financially stable. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bilga fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Bilga Wordsworth, Female Half-Orc Paladin 2
Medium (4'11") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 gp.


Social Check DCs


Gomory Dryden, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. His long golden hair reaches down to his waist. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is overprotective of those who hire his services. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He got into the Marshal business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He seems to be bored by most things; and regain custody of his daughter

Flaws: Mundane. Bonds: Attractive, Guardian, Family, Job. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Gomory Dryden, Male Human Warrior 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 17 (+3)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs

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