Mara Hanali, Female Elf [Permalink]
Personal [hide]
Description: She wears a tight fitting tan shirt and pants. Her hair is short and auburn. Her eyes are violet.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her homeland was ravaged by war and she spent much of her life rebuilding it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To be a Masseuse again; and she is unsatisfied with her job
Ideals: Gifted. Flaws: PTSD. Bonds: Adventurer, Military, Job. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. Bloodstone (20 gp).
Jarana Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She is portly but not overly obese. Her brown hair is wavy and long. She has several tiny ruby earrings on each ear.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is lazy and tries to find solutions quickly.
History: When she was but 4 years old her parents immigrated from the east. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it; and she is greedy
Flaws: Greedy, Lazy. Bonds: Attractive, Rich, Immigrant. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 330 gp.
Ella Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She is wearing the road beaten gear of a warrior, marred by sweets. Her long golden hair reaches down to her waist. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She got away from her former life and has fallen to alcoholism.
Motivation: To get a good night's sleep.
Ideals: Fighting, Justice, Gifted. Flaws: Ugly, Addict, Insomniac. Occupation: Layabout
Voice: Dutch accent
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: Red-brown spinel (70 gp). Zircon (60 gp).
Lance Nash, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is long and black with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His eyes are amber and he is always smoking a pipe.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Religious. Occupation: Knight
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Claira Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she typically wears yellow cloth garments or leather armor. She has wavy black hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born blind and as such lacked many opportunities for work. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Claira and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Infernal, Druidic, Auran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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