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Advanced [show]


Melech Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries halberds. He has chestnut hair. His black unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.

History: Melech hails from a village terrorized by illithids. He dropped out of school before completing his studies. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melech fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Fighting, Logical. Flaws: Disease, Shy. Bonds: Poor, Enemies. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Melech Ennui, Male Tiefling Paladin 1
Medium (5'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Pearl Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: This woman is generally well dressed albeit a few years behind the times. She has a penchant for wearing a ring with an oversized topaz on her right hand. She has dyed her greying white hair a little too much giving a sharp white color. Her hazel eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does not trust anyone and sleeps with one eye open.

History: Pearl was born in the east. At a young age she loved to build and create. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She feels kind of lost in life; and to get a good night's sleep

Ideals: Persistence. Flaws: Depressed, Insomniac. Bonds: Attractive, Rich. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Pearl Greenleaf, Female Halfling Ranger 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Athletics +0, Deception +4
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 cp.


Social Check DCs


Uraim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his mace ready. He wears his hair in dreadlocks. He has gleaming, smiling blue eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by illithids. Uraim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He's repulsed by the PC; and a deep hatred of illithids

Ideals: Fighting. Flaws: Secretive, Antagonistic. Bonds: Military, Enemies. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Uraim Trueblood, Male Dwarf Expert 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 12 (+1)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 900 sp. Banded agate (7 gp). 1 Half-Plate.


Social Check DCs


Gynk Eastaughffe, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is cut short with large spiked bangs in the front. Her green eyes dart from person to person.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want her driven away; and wishes to resurrect an old love

Ideals: Joker. Flaws: Secretive. Bonds: Religious, Enemies, In love. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Gynk Eastaughffe, Female Half-Orc Warrior 2
Medium (5'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp. Black pearl (200 gp). Jet (150 gp).


Social Check DCs


Alvyn Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this man wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He keeps his golden hair in a flapper bob. His violet eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Alvyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Nothing but the best is good enough for him; and to be a glassblower again

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Military, Rich, Job. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Alvyn Glittergem, Male Gnome Aristocrat 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 36000 sp.


Social Check DCs

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