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Advanced [show]


Bharash Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear black tank tops with grey pants. He wears a colorful flower in his copper crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Bharash has worked very hard to control his curse. He left for the west, certain he would find work there.

Motivation: He seems to be bored by most things; and he wants nothing more than to rejoin the army

Flaws: Disease, Mundane. Bonds: Attractive, Military, Immigrant. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Bharash Jharthraxyn, Male Dragonborn Cleric 2
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 3 Acid flasks.


Social Check DCs


Kilvar Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. He is bald on top and has large silver tufts of hair around his ears. He has gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in the south, but his parents moved at a very young age to the north. He worked as a nervous Bather and found it very stressful. He has drifted from career to career and currently works as a Bather.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Immigrant, Job. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Kilvar Hammerstone, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 6000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Gardain Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple grey robe with green stripes complete with hood. He carries with him a set of clubs on his belt, each one with a sapphire on the hilt. He has styled his chestnut hair well, parting it to the right. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Stylist in town.

History: Gardain was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Bonds: Job, Religious, Adventurer. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Gardain Eversharp, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)10 (+0) 17 (+3)11 (+0)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Shane Graeme, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His hair is brown, silky, and of moderate length. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and retire the richest man in the south

Ideals: Justice, Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Shane Graeme, Male Human Warlock 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 18 (+4)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 1 Everburning torch.


Social Check DCs


Boddynock Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. His brown hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His job bores him to no end. He has decided to make it more interesting.

History: He served in the navy to pay for his family's outstanding loans. Boddynock was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Boddynock decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Bowyer for hire.

Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern

Ideals: Optimist. Bonds: Adventurer, Criminal record, Military, Job. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Boddynock Folkor, Male Gnome Warlock 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 30 gp.


Social Check DCs

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