Taklinn Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His chestnut hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Gardener. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A powerful brothel owner made him what he is. He found a children's book about a Dwarf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and to be a ploughman again
Flaws: Ugly. Bonds: Job, Religious, Mentor, Adventurer. Occupation: Gardener
Voice: Slurs words
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 170 gp.
Himo Paxton, Male Half-Elf [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail. He is muscular with a powerful set of arms. His tied-back hair is silver. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with his god.
History: He was born in the south. After coming to the age of reason, Himo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Religious, Immigrant. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 35000 sp. 1 Minor magic item.
Az-Adar Hamilton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He wears his red hair up in a very large beehive style do. His amber eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Az-Adar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.
Motivation: He's repulsed by the PC; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 270 gp. Blue star sapphire (600 gp). Tiger eye turquoise (5 gp). 1 Masterwork Uncommon Weapon.
Jane Wakefield, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a well pressed and immaculate suit (or dress). Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a Mercenary first and foremost. She believes firmly that knowledge should be universal. A true patriot, Jane would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. She has drifted from career to career and currently works as a Mercenary.
Motivation: Further expansion of business; and balancing her hectic life and new mercenary responsibilities is difficult
Ideals: Athletic. Flaws: Disease. Bonds: Poor, Job, Military. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 80 gp.
Shanairla Goltorah, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tan trousers with blue and white striped suspenders. She wears various colorful collared shirts. Her red hair is thinning but still full. Her hazel eyes dart from person to person.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is skeptical of what others tell her and is slow to trust.
History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Shanairla was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Shanairla's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Poor, Immigrant. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Goblin, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!