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NPC Generator

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Advanced [show]


Altho Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly black, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Altho abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Bellfounder and occasionally as a mercenary.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he desires power and/or immortality

Flaws: Ugly, Greedy. Bonds: Adventurer, Military, Job. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Altho Nimblefingers, Male Halfling Monk 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5

Possessions: 90 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Mara Stauffer, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear violet tank tops with black skirt. She has slicked back black hair. She wears crescent spectacles with a black brim.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Servant work with an outfit from a few towns over. Servant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Mundane, Disease. Bonds: Immigrant, Job. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Mara Stauffer, Female Half-Elf Adept 2
Medium (5'5") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp. 1 Smokesticks.


Social Check DCs


Valafar Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He has moderate length red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Dyer, but he was a colossal failure. He inherited the family business which he has now maintained for 3 years.

Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Disciplined, Fighting, Gifted. Bonds: Nature, Job, Family. Occupation: Locksmith

Voice: Draws out vowels

Attributes [hide]

Valafar Anarchy, Male Tiefling Wizard 1
Medium (6'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)17 (+3) 8 (-1)19 (+4)
Skills Performance +6, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Ignan, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 30 gp. Tourmaline (70 gp).


Social Check DCs


Zaffrab Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan tunic with violet highlights, and long tan pants that bunch up around his shoes. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a butterfly on it. His long brown hair reaches down to his waist. His amber eyes peer out from beneath his broad tan hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Zaffrab was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He struck the Doctor job and began his own company from there.

Motivation: He is unsatisfied with his job; and he seems to be bored by most things

Flaws: Selfish, Mundane. Bonds: Has a crush, Poor, Job. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Zaffrab Boondiggles, Male Gnome Sorcerer 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)10 (+0) 18 (+4)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs


Markosian Soft, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 6'3". She dresses well, typically a more casual-formal manner, and her gloved hand is found clutching a greataxe. She wears a deerstalker hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.

Personality: Aggressive, abrasive, and angry, Markosian embodies much of what other species detest in the Tieflings. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born the only child of a wealthy merchant. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and sabotage a competitor

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Markosian Soft, Female Tiefling Expert 3
Medium (6'3") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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