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NPC Generator

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Advanced [show]


Armara Larceny, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her blue hair down. Her eyes are likewise red. Her teeth are white and perfect.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She feeds upon the attention of others.

History: She served in the navy to pay for her family's outstanding loans. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Fisher for the past few years.

Motivation: Further expansion of business; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Attractive, Military, Job. Occupation: Fisher

Voice: Spanish accent

Attributes [hide]

Armara Larceny, Female Tiefling Adept 3
Medium (5'11") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 13 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 16000 cp. 1 Masterwork Heavy steel shield. 1 Darkwood Shield.


Social Check DCs


Ahvain Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright tan suits and hats. His blonde hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ahvain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahvain. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and balancing his hectic life and new blacksmith responsibilities is difficult

Flaws: Sensitive. Bonds: Enemies, Religious, Criminal record, Job. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Ahvain Amastacia, Male Elf Bard 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Mardred Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she dresses like a well dressed Hunter does. Her brown hair is lengthy and is close to two feet long. She wears an eyepatch.

Personality: She is a hateful person. She taunts others and blames them for her problems. She misses her home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Mardred grew up listening to her mother's many stories. Mardred abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants to meet her childhood hero; and further expansion of business

Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Immigrant. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mardred Dankil, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 80 gp.


Social Check DCs


Bidreked Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears tight fitting clothing which further accentuates his frame. His silver crest is still thick. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of western immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He became a Junk Dealer soon after.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Flaws: Shy. Bonds: Attractive, Rich, Immigrant, Job, Enemies. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Bidreked Wivvyrholdalphiax, Male Dragonborn Cleric 1
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp.


Social Check DCs


Cimer Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He is bristling with hidden weapons, mostly greatswords and morningstars. His brown hair is heavily combed to the left. His eyes are gold.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Cimer hails from a village terrorized by drow. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Criminal record, Enemies, Immigrant. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Cimer Blessing, Male Tiefling Druid 3
Medium (6'4") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 12 (+1)19 (+4)
Skills Athletics +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs

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