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Advanced [show]


Mreksh Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. He has done his best to style his gold crest to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Laborer, but he got bored and became a Sellsword. He inherited the family business which he has now maintained for 8 years.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Insane, Impulsive. Bonds: Poor, Job. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Mreksh Grrrmmballhyst, Male Dragonborn Druid 2
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Orc
Attacks Melee +7 / 1d6+5, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 160 gp. 1 Masterwork manacles.


Social Check DCs


Bilbron Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his blonde hair in a flapper bob. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 6 years old his parents immigrated from the south. Bilbron was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Farmer. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur, Athletic. Flaws: Depressed. Bonds: Religious, Immigrant. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Bilbron Turen, Male Gnome Ranger 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 9 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 sp.


Social Check DCs


Virra Murnig, Female Gnome [Permalink]

Personal [hide]

Description: 3'1" and muscular, this eastern woman is wearing the road beaten gear of a warrior. She has moderate length red hair. She wears a mask on her face.

Personality: She likes to make people angry or surprised. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Virra was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Virra's mother didn't care for her much, and the feeling was mutual. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Virra Murnig, Female Gnome Monk 4
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 20 (+5)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vanchu Abram, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her long black hair kept up in a rat tail. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Vanchu was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Priest, but doesn't like to broadcast it.

Motivation: She feels kind of lost in life; and further expansion of business

Flaws: Depressed, Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Vanchu Abram, Female Half-Orc Aristocrat 2
Medium (5'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 100 pp. Solid gold idol (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Drifting Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'8". She wears brown leather gloves, a brown jacket, and tight pants, and her gloved hand is found clutching a sickle. Her fur is black and curly. She has gleaming, smiling green eyes.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She works hard and plays hard.

History: Born in the north to a Sailor, Drifting learned a great deal about her mother's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She has achieved small success as a Sailor.

Motivation: She feels the way she acts is they only way to get by in the world; and meet up once more with her childhood friend

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Job, Adventurer. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Drifting Grass, Female Tabaxi Expert 2
Medium (4'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)17 (+3) 14 (+2)13 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 12
Languages Common, Auran, Aquan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp. 1 Magnifying glass.


Social Check DCs

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