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NPC Generator

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Advanced [show]


William Gresham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown wide-brimmed hat and brown clothes, he is not a threatening figure. His long red hair reaches down to his waist. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted arcane powers by his dying sister.

Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Enemies. Occupation: Actor

Voice: Raspy

Attributes [hide]

William Gresham, Male Human Aristocrat 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)14 (+2) 12 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp.


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is drawn into a tight pony tail with a skull scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a desert tribe. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He became a Tanner soon after.

Motivation: Sabotage a competitor; and to be a glassblower again

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Nature. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Marleigh, Male Human Ranger 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp. Chrysoberyl (140 gp).


Social Check DCs


Thorin Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is braided into rings. His thin eyebrows rest above his beady hazel eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He has all his life been fascinated with painting.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Shipwright again; and money/treasure

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Job. Occupation: Scribe

Voice: French accent

Attributes [hide]

Thorin Lutgehr, Male Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 3000 cp.


Social Check DCs


Jelenneth Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She has the majority of her body covered in plate. Her hair is short and black. She wears an eyepatch.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born a particularly ugly child, much to the horror of her parents. When money was particularly tight she was walking through alleys when she overheard a Performer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and she feels that her past leaves her morally obligated to help

Ideals: Passionate, Extrovert. Flaws: Ugly. Bonds: Poor. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Jelenneth Wasanthi, Female Elf Cleric 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)15 (+2) 18 (+4)13 (+1)
Skills Intimidation +3, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 100 gp.


Social Check DCs


Sybil Axton, Female Human [Permalink]

Personal [hide]

Description: She wears a grey collared shirt and red skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her moppish black hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.

Personality: Sybil is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Sybil studied abroad. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sybil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Extrovert, Gifted, Fighting. Bonds: Nature, Enemies. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Sybil Axton, Female Human Warlock 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 18 (+4)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 100 gp. Carnelian (60 gp).


Social Check DCs

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