Chem Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears a black cloak and cross-gartered brown stockings. His left hand appears badly burned and disfigured. He has wavy dark red hair. He has a dull look in his silver eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Architect, who enjoyed hunting, Chem was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: A deep hatred of brigands; and sabotage a competitor
Bonds: Job, Family, Nature, Enemies. Occupation: Stableman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Tervaround Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright tan and yellow, and wears rings and necklaces with large, colorful gems. She carries a battered whip and tarnished shortspear as well. She has moderate length chestnut hair. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Gifted from a young age, Tervaround studied abroad. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. By chance she met her sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Baker
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
Grai Hadley, Female Half-Orc [Permalink]
Personal [hide]
Description: A 5'2" southern woman, she wears a black tunic with brown highlights, and long tan pants that bunch up around her shoes. She wears her red hair down. Her fierce blue eyes like to dwell on things.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south to a Crown-heir, Grai learned a great deal about her mother's area of expertise. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has worked as a Crown-heir like her mother before her.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Joker, Logical. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Crown-heir
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Sapply Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. He has amber eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.
History: Sold as a small child to a slaver, Sapply was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Sapply abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Mentor, Adventurer. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 20 gp. Hematite (11 gp). 1 Masterwork Common Melee.
Ar-Karo Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He wears his hair in dreadlocks. His eyes are green and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Ar-Karo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Ar-Karo lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Ar-Karo was left his mother's suit of armor and trained in its use and care. He struck the Spy job and began his own company from there.
Motivation: He's in love; and he would like to get married and retire
Flaws: Mundane. Bonds: Military, Family, Job, Has a crush. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Silver pearl (130 gp). Moss agate (15 gp). Aquamarine (600 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
