Edge Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a pastel collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has done his best to style his gray fur to look like a famous performer. He has a dull look in his green eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Edge grew up listening to his mother's many stories. He worked as a nervous Bounty Hunter and found it very stressful. He became a Bounty Hunter soon after.
Motivation: He has a crush on the local Bellfounder; and wants a kiss
Ideals: Optimist. Flaws: Lazy. Bonds: Adventurer, Job, Has a crush. Occupation: Bounty Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 29000 sp. 2 Alchemist’s fire. 3 Thunderstones.
Eiravel Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many white ritualistic tattoos. He wears professional attire. His chestnut hair is knotted and matted. His eyes are a pleasant blue.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Impulsive, Disease. Bonds: Attractive, Poor, Job. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aerdeth Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy red beard and wild red hair. His green eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.
History: He served in the navy to pay for his family's outstanding loans. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Aerdeth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He has a crush on the local Glassblower; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Disease. Bonds: Has a crush, Military, Enemies. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 140 gp. Rhodochrosite (12 gp).
Paelias Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'9". He is wearing the road beaten gear of a warrior. He has shaved his head bald. He has several tiny emerald earrings on each ear.
Personality: Overbrimming with self-confidence, Paelias isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He believes the world needs to unite to get rid of dire rats once and for all.
History: Sold as a small child to a brothel owner, Paelias was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Bricklayer and found it very stressful. He has set out to sabotage the competition.
Motivation: Many dire rats want him driven away; and revenge
Ideals: Fighting, Impeccable. Bonds: Rich, Enemies, Mentor, Job. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1900 sp. 4 Alchemist’s fire.
Salanop Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a tan shirt with thin white vertical stripes and black pants. Her golden hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Salanop is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a poor family in the city she treasured whatever gifts she got. When Salanop reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hasn't been sleeping well lately.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Extrovert. Flaws: Insomniac, Fearful. Bonds: Poor. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Gnoll, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
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