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NPC Generator

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Advanced [show]


Alberich Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Guard. He carries with him a set of hammers on his belt, each one with a opal on the hilt. His golden hair is cut short. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Guard business at a young age. His childhood dream was to be a Engraver, but he was a colossal failure. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a engraver again

Ideals: Fighting, Impeccable, Justice. Bonds: Rich, Job, Slave. Occupation: Guard

Voice: Stutters

Attributes [hide]

Alberich Daerdahk, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 12 (+1)8 (-1)
Skills Deception +1, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Alexandrite (200 gp). 1 Darkwood Shield.


Social Check DCs


Rose Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears a lot of dark rich colors, with gold accents. Her brown hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has a minor phobia of water and hates getting wet.

History: Rose was born with her mother's beautiful face. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She used her abilities to travel the world and help people.

Motivation: She is wracked by social anxiety; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Attractive. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rose Jamjar, Female Halfling Fighter 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp. Peridot (60 gp). 4 Holy water.


Social Check DCs


Wymar Rutland, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He prefers to wear brown pants and tee shirts. His silver hair is long and unkept. He has blue eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Wymar Rutland, Male Human Sorcerer 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 5000 cp.


Social Check DCs


Menny Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'6" and wears a blue armored body suit, with a simple brown line shooting up and back down. Her right hand appears badly burned and disfigured. She wears a colorful flower in her black hair. Her eyes are a pleasant hazel.

Personality: She loves telling others what to do and how they should feel about things. Around other people she will do her best to conceal her emotions and appear jolly.

History: Menny was born with her father's beautiful face. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Marry her brother to traveling adventurers; and she wants to meet her childhood hero

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Menny Folkor, Female Gnome Ranger 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)17 (+3) 18 (+4)15 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 14
Languages Common, Gnome, Orc, Undercommon, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 110 gp.


Social Check DCs


Seven Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She tends to wear a pastel poncho over her likewise colored trousers and shirt. Beneath her clothing is a huge mess of scar tissue. She has no fur. Her copper eyes dart from person to person.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better village for her children.

Motivation: She desires power and/or immortality; and obtaining odd cultural dragonborn artifacts is her passion

Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Seven Of Ale, Female Tabaxi Warlock 2
Medium (5'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)18 (+4) 12 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Auran, Goblin, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14220000000

Possessions: 80 pp. 1 Half-Plate.


Social Check DCs

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