Seven In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 6'5" and is wearing a long, pastel, dusty cloak. Her right hand appears badly burned and disfigured. Her yellow fur has been sun bleached extensively. Her yellow eyes lackadaisically let the world flow into them.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with her god.
History: Born to a pair of adventurers, Seven grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She hasn't been sleeping well lately.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable
Flaws: Antagonistic, Insomniac. Bonds: Religious, Adventurer, Criminal record. Occupation: Sage
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Anastrianna Adler, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears professional attire. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has slicked back chestnut hair. Her eyes, though not visible through her cowl, are violet.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Anastrianna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Justice. Bonds: Attractive, Adventurer, Poor. Occupation: Junk Dealer
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 8 (-1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Jelenneth Holland, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is long and white with streaks of red, and is pulled back with small yellow clips. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She dislikes all the random violence that takes place in the south. Animals are drawn to her, and she is able to talk to them.
History: Born in the south her family was never financially stable. Her parents enrolled her in a Ranger school at a young age so that she could practice her druidic talents. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Pacifist, Gifted. Flaws: Ugly, Secretive, Depressed. Bonds: Poor. Occupation: Layabout
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 280 gp. Jade (60 gp). Tourmaline (60 gp). Blue quartz (10 gp). 1 Magnifying glass.
Mishann Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears dark leathers with embroidery. She has done her best to style her green crest to look like a famous performer. Her eyes are likewise gold.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is able to make almost anything out of random pieces of junk.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.
Motivation: She has a rivalry with the Church that dominates her actions; and her relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Religious, Family. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 320 gp. 1 Masterwork Common Melee.
Quillathe Heiser, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman prefers to wear flannel. Her hair is black and very short. Her eyes are likewise green. Her teeth are white and perfect.
Personality: Quillathe is depressed about a lot of things. She tends to be a nihilist. She always tries to repair and not replace. It was this mentality that drove her into the Healer business.
History: Born in the south her family was never financially stable. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She loathes her own lifestyle; and her religion dominates her actions
Ideals: Persistence. Flaws: Depressed. Bonds: Poor, Attractive, Religious. Occupation: Healer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
